# Lars punishes (analysis/punishes.py; kept = done 3+ times, not cut short)
# kind needed_window punisher hits damage frames lead press reach open launches | moves id@frame(*=hit) | inputs held:frames | damage frames | notation
char 18
block 10 1556 2 20 29 10 4 1610 10 0 | 1556@0* 1557@13* | 0:4,32768:4,0:4,16384:5,0:22 | 9,28 | 2, 1  # P1 x3
block 12 1578 2 32 31 10 7 1383 10 1 | 1578@0* 1582@13* | 0:2,8:5,32776:6,8:1,8200:6,8:21 | 11,30 | f+2, f+4  # P2 x3
block 15 1586 1 20 15 10 5 1873 10 1 | 1586@0* | 8:5,49160:20 | 14 | f+1+2  # P3 x3
low_block 11 1685 1 16 11 10 7 1741 10 0 | 1685@0* | 8192:3,0:4,8192:4,0:5,8192:4,0:1 | 10 | 4  # P4 x3
low_block 15 1678 1 16 15 10 1 1657 10 1 | 1678@0* | 0:1,16384:3,0:5,16384:5,0:4,16384:4,0:3 | 14 | 1  # P5 x6
